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BANDIT.REF
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1997-07-19
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; -= Bandit's Hideout =- LORD II IGM for version 1.00 or higher
; Compliments of Chet and Mary Rhodes (aka Hawkmoon and Breanna)
; Hawkmoon's Realm BBS (919)556-8363
; FIDO 1:151/131
; chet.rhodes@juno.com
@#SIGN
@DO MOVEBACK
@DO SAYBAR
`$CAUTION! Poisoned Water. DO NOT DRINK!
@END
@#WELL
@DO MOVEBACK
@IF `p02 < 2 THEN GOTO HEALER
@DATANEWDAY BANDIT.idf
@DATALOAD BANDIT.idf &PLAYERNUM `p20
@IF `p20 NOT 1 THEN DO
@BEGIN
@DO GOTO LADDER
@CLOSESCRIPT
@END
@DO SAYBAR
`$That bandit could show up any minute now. You better head out of here.
@#LADDER
@BUSY
@SHOW
`\
`r0`c `%`r1 Examining the well `r0
`\`2 The area around the well show signs of recent activity. Strangely
enough not only is the well dry but there is a ladder inside. At the
bottom seems to be a large opening.`\
@DO `v01 IS 1
@DO WRITE
`x`x
@CHOICE
Climb down into the well and explore a little.
Leave before you find something you don't want to.
@IF RESPONSE IS 2 THEN DO
@BEGIN
@DRAWMAP
@UPDATE
@CLOSESCRIPT
@END
@IF RESPONSE IS 1 THEN DO
@BEGIN
@SHOW
`r0`c `%`r1 Inside the well `r0
`2 Half way down the ladder makes a loud popping sound and you wonder if this
is a wise thing to do. As your foot touches the last rung you here a gasp
behind you.
`k`2 Startled you spin around and ready your s&weapon expecting the worst.
`k`2 The base of the well is actually a large room. Directly behind you is an
opening leading off to the north. Standing in the doorway is a small boy
who seems even more startled then you, if that is possible.
`k
`r0`c `%`r1 A young boy `r0
`2 "`0Please sir, I didn't take anything. I thought I heard my dog in here
and I came down to rescue him. I won't tell anyone what I saw, honest!`2" he
pleads.
`k`2 "`$Easy lad. I don't intend to harm you. Now, what is this place?`2"
You smile as you notice the bulge in the young man's pockets and suspect he
may not have been quite truthful.
`k`2 "`0It is the hideout of some old bandit named Hawkmoon. He use to hang
out in BoneTown but no one has seen him in awhile.`2"
`k`2 "`$So what is down here`2?"
`k
`r0`c `%`r1 A young boy `r0
`2 "`0At the end of the tunnel there are 5 doors. Rumor has it that one has
the bandit's main treasure. I am not sure what the other four are but I
have heard that one of them is a trap.`2"
`k`2 "`$What kind of trap? Which door leads to the treasure`2?"
`k`2 "`0The old folks say that there is a ghost in there and that he won't let
you leave unless you give him part of your life force. Others say that the
door has been enchanted and that once closed won't open again until the
moon has reached it's zenith. I don't know about that but I do know that
the doors open on different rooms each day.`2"
`k`2 As you turn to peer down the tunnel the young boy darts past you and
scrambles up the ladder. You smile with fond memories of your own childhood
and start down the tunnel.
`k
@clear screen
@pauseoff
@show
`1
?7h
HC
┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─
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ArrisVille
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Greent
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ree
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FlagCity
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PortTown
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Stonebrook
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─┴─┬─┴1H
s
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u███████1H █████████████████████████████████████████████████████s
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@END
@PAUSEON
@SHOW
`3 You wonder if the city names over the doors have any bearing on which room
you should pick.
@do `v01 is 1
@DO WRITE
`x`x
@CHOICE
ArrisVille
Greentree
FlagCity
PortTown
Stonebrook
Leave this hole.
@IF RESPONSE IS 1 THEN GOTO DOOR
@END
@IF RESPONSE IS 2 THEN GOTO DOOR
@END
@IF RESPONSE IS 3 THEN GOTO DOOR
@END
@IF RESPONSE IS 4 THEN GOTO DOOR
@END
@IF RESPONSE IS 5 THEN GOTO DOOR
@END
@IF RESPONSE IS 6 THEN DO
@DRAWMAP
@UPDATE
@CLOSESCRIPT
@END
@#DOOR
@do `p20 random 5 1
@if `p20 is 1 then GOTO ROOM1
@if `p20 is 2 then GOTO ROOM2
@if `p20 is 3 then GOTO ROOM3
@if `p20 is 4 then GOTO ROOM4
@if `p20 is 5 then GOTO ROOM5
@#ROOM1
@SHOW
`r0`c `%`r1 Main Treasurey `r0
`2 Whoa, you hit the mother load. Even the banker at Greentree would be
impressed with this haul.
`k`2 A cutlass laying in the corner reminds you of where you are at. You
quickly load your pockets and head out.
`2 You find $2,000 in gold
`k
@DO MONEY + 2000
@DATASAVE BANDIT.IDF &playernum 1
@drawmap
@update
@closescript
@#ROOM2
@SHOW
`r0`c `%`r1 Treasurey `r0
`2 Hmmm... this can't be the main treasury. This must be where Hawkmoon
keeps his overflow. Drat!!!
`k`2 A rat scurries by and startles you reminding you of where you are at.
You quickly load your pockets and head out.
`k`2 You find $500 in gold
`k
@DO MONEY + 500
@DATASAVE BANDIT.IDF &playernum 1
@drawmap
@update
@closescript
@#ROOM3
@SHOW
`r0`c `%`r1 A Tunnel `r0
`2 In front of you is another tunnel. Ahead you see a bright light.
eagerly you hurry forward in anticipation of huge riches.
`k`2 You reach the light only to realize that you have exited the hideout.
A rumble in the cave and a puff of dust from the entrance discourages you
from heading back in.
`k
@DATASAVE BANDIT.IDF &playernum 1
@drawmap
@update
@closescript
@#ROOM4
@SHOW
`r0`c `%`r1 A Tunnel `r0
`2 In front of you is another tunnel. Ahead you see a bright light.
eagerly you hurry forward in anticipation of huge riches.
`k`2 Just before you reach the light you realize that you have found another
entrance to the hideout. With a loud rumble in the roof of the cave comes
crashing down.
`k`2 For a minute there you thought you were a goner but you manage to
struggle free. Going back down that tunnel is out of the question.
`k You realize you need a doctor.
`k
@DATASAVE BANDIT.IDF &playernum 1
@DO `p02 / 2
@drawmap
@update
@closescript
@#ROOM5
@SHOW
`r0`c `%`r1 A Room `r0
`2 You here an ominous click as the door swings closed behind you.
`k
@DATASAVE BANDIT.IDF &playernum 1
@LOADMAP 1570
@DO X IS 37
@DO y IS 11
@drawmap
@update
@closescript
@END
@DRAWMAP
@UPDATE
@CLOSESCRIPT
@END
@#CELLDOOR
@DO MOVEBACK
@DATANEWDAY BANDIT.idf
@DATALOAD BANDIT.idf &PLAYERNUM `p20
@IF `p20 NOT 1 THEN DO
@BEGIN
@LOADMAP 1573
@DO X IS 47
@DO Y IS 15
@DRAWMAP
@UPDATE
@CLOSESCRIPT
@END
@DO SAYBAR
`$The door seems to be locked.
@#PLAQUE
@DO MOVEBACK
@SHOW
`r0`c `%`r1 Writing on the wall `r0
Twofold is the path of the portal
One for dead and one for mortal.
If thou seek to test hell's gate
Hawkmoon then will hold thy fate.
If yon door resist thy power
then wait thou must for the witching hour.
`k
`2 At the bottom some one has scratch
"the blasted door only opens once per day after midnight."
`k
@DRAWMAP
@UPDATE
@CLOSESCRIPT
@END
@#TABLE
@DO MOVEBACK
@DO SAYBAR
`$You don't recognize anything here.
@END
@#SPOT
@DO SAYBAR
`$A strange chill runs down you spine.
@END
@#HAWKMOON
@DO MOVEBACK
@SHOW
`\
`r0`c `%`r1 Talking with Hawkmoon `r0
`\`2 You see a man sitting at a desk working. The items in his hands seem
drift in and out of focus. A candle flickers and caste eerie shadows on
the wall. The light seems not to come from around the man, but rather
through him. Somehow you know you have found Hawkmoon.
`k`2 "`0Welcome mortal to my own personal piece of purgatory.`2"
`k`2 "`$Thank you. Now how do I get out`2?"
`k`2 "`0You can wait for the door to open after midnight or you can pay my
price`2."
`k`2 "`$And your price would be....`2"
`k
`r0`c `%`r1 Talking with Hawkmoon `r0
`2 "`0Very simple, surrender to me part of your life force. It is what I
require before I can leave this place`2."
`k
@DO `v01 IS 1
@CHOICE
Surrender part of your life force to help Hawkmoon
No thanks. I will wait for the door to open.
@IF RESPONSE IS 2 THEN DO
@BEGIN
@DRAWMAP
@UPDATE
@CLOSESCRIPT
@END
@IF RESPONSE IS 1 THEN DO
@CLEAR SCREEN
@SHOW
│
│
│
│
│
│
│
│
│
│
│
└┐
└┐
└┐
└┐
│
┌┴┬─┐
┌┘ ├┐└┐
┌┘ ┌┘└┐└─┐
│ │ └┐ │
│
@CLEAR SCREEN
@SHOW
`r0`c `%`r1 Talking with Hawkmoon `r0
`2 You seriously need to see a healer now.
`k
@DO `p02 is 1
@LOADMAP 1573
@DO X IS 47
@DO Y IS 15
@DRAWMAP
@UPDATE
@CLOSESCRIPT
@END
@#HEALER
@DO SAYBAR
`$You should see a healer before venturing down here.
@END
@#NOMORE